Mages

Oddness was a thing present in Sosaria long before the lands changed. People had been emerging from time to time with great powers that could be wielded with ease. Now these magicians and priests, conjurers and hermits, are coming forth to defend the abandoned lands that are their home. The people fear them for their strangeness, but it may eventually be that their will will control the lands.

Apprentice: Learning mages in the arts. Mages in yew in general are far and in between, and most come from outside of Yew lands.

Uniform - Any leathers dyed any earthy tones. Mage armor must fit the 'look' of other footmen if a mage opts to wear mage armor peices. May use sandals. No robes or capes.

Sorceror, Mage, Druid, Cleric: Mages passing the apprentice phase may choose their own nature of spellcasting, but must be warned that magery and necromancy are not easily tolerated amung other Militia. Uniform are the same as apprentice.

Veteran Sorceror, Mage, Druid, Cleric: Experienced mages fighting for yew. Uniforms are the same, except one black item must be worn..IE a bandanna, sash, kilt, ect.

Elite Sorceror, Mage, Druid, Cleric: The next in the chain of command, and holds powers over lesser mage classes.

Master Mystic - controller of all the above forces. May do as he wishes with his magic. May use a robe.

Uniform - Undefined